Seeds and Proceeds

Christopher Ramlow

L&S 102: Composition, Computation, & New Media Studies

Jim Brown


See this Project!

Seeds and Proceeds is an example of a procedural literature, in which a game is made to teach a specific skill set. In the case of this game, it teaches the basics of genotype and phenotype in biology. The goal of this game is to take anyone from an elementary school to a graduate and assist them in understanding how to cross-breed flowers by playing a video game with a simple animated overtone.

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